Blender 5.0's Colour Pipeline Rewrite Is the Update That Matters

Blender 5.0 rebuilt its colour management pipeline from the ground up, and it is a bigger deal than the geometry nodes headlines suggest.
The release adds native support for wide gamut and HDR colour spaces across the whole app, not just the compositor. Renders can now be displayed and exported in HDR without a plugin doing the conversion for you, and the pipeline supports proper ACES workflows out of the box.
That matters for anyone delivering renders that end up on an actual HDR display, whether that is a client reviewing a render on a modern phone or a screen at an exhibition stand. Colour that was clipped or crushed under the old pipeline now has somewhere to go, and grading a still or an animation in Blender finally behaves closer to how a colourist working in Resolve would expect.
It also means fewer round trips through other software just to get colour right. A studio that previously exported to a compositor purely for HDR handling can now do more of that work inside Blender itself, which is a real time saving on tight turnarounds.
Geometry nodes and grease pencil updates will get the demo reels. The colour pipeline is the change that shows up in every single render from here on, whether anyone mentions it or not.