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Charlton Park Estate Needed a Map That Works Before a Visitor Ever Arrives

Charlton Park Estate website on laptop, part of ZKO's Earl of Suffolk work

Charlton Park Estate in Wiltshire runs to several thousand acres, and the Earl of Suffolk's team needed a way to show all of it at once: the main house, the garden centre we designed as The Hive, the let cottages, the events spaces, and the farmland in between. A brochure could not hold that much ground. A single page website could not either.

Our answer was an interactive map, built as a standalone site rather than a page buried three clicks into the main estate website. Visitors drag and zoom across a stylised aerial view of the whole property, tap a building or a field, and get a short card with what that part of the estate actually does, who runs it, and where to find out more.

The technical brief was smaller than it sounds but easy to get wrong. We needed pan and zoom that felt natural on a phone in a car park before a site visit, not just on a desktop in an office. We needed the map layer itself to load fast, because most of the estate's visitors find it on a mobile signal that drops in and out along the Wiltshire lanes. And we needed the whole thing to be editable by the estate's own team, since cottages get relet and the garden centre's opening hours change with the seasons.

We built it in the same stack we use for most of our interactive web work, kept the map tiles as lightweight vector layers rather than large images, and wired the content cards to a lightweight CMS so estate staff can update opening times and contact details without calling us. It sits apart from the watercolour renders we did for Charlton Park's marketing, which were built to sell a feeling. The map exists to answer a practical question fast: where is the thing I am looking for, and who do I call about it.

The lesson we keep relearning on estate and portfolio projects is that one client rarely needs one website. Charlton Park needed a brochure, a set of renders that sell an atmosphere, and a map that just works on a bad phone signal. Building all three well means treating them as different problems from the start, not as one template stretched three ways.