Framer's Logo Shaders Fake Depth Well Enough to Matter

Framer's new Logo Shaders take a flat SVG or PNG logo and add contour, dispersion and bevel effects that respond to pointer movement, so a static mark starts to read as three dimensional without anyone touching a 3D tool.
It is a shader, not a model, so do not expect it to hold up under real scrutiny the way an actual extruded logo in Blender would. But that is also the point. Most of the places a "3D logo" gets used, a teaser page, a product launch header, a hover state on a homepage, do not need geometric accuracy. They need something that catches the eye for the two seconds a visitor spends looking at it.
What makes this worth using rather than dismissing as a gimmick is how cheap it is to try. Upload the logo, pick Gradient or Glass, adjust a couple of sliders, and you have something that would previously have needed a motion designer and an actual 3D pass to fake convincingly.
The honest use case is early stage work: pitching a client on a kinetic identity direction before committing budget to build it properly. A shader that gets most of the way there in five minutes is a genuinely useful pitching tool, even if the real build still needs a 3D artist.