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Studio / 3D

How We Make Licensed Characters Sit Naturally in a Product Shot

ZKO x Hey Dude: Coca-Cola Christmas collaboration shoe

A collaboration product carries two sets of rules. The shoe belongs to one brand, and the artwork or character belongs to another. Our job in a product image is to make both feel at home, so neither looks like an add-on.

We begin by reading each brand's guidance. Licensed characters often come with strict rules on colour, spacing and what can appear around them. It is far easier to build those rules into the scene at the start than to correct a render after the licensor has seen it.

Then we decide which brand leads. For a Coca-Cola Christmas shoe, the festive red and the familiar script do much of the work, so the scene can stay calm. For a Lilo and Stitch shoe, the world of the film suggests the setting, so the shoe sits on a surfboard rather than a plain plinth. A Hot Wheels shoe wants speed and a hint of the toy's colour and shine.

The setting should explain the collaboration without shouting. A few well-chosen props, such as lime wedges, sand or driftwood in our beach work for HeyDude, build the story and give the shoe something real to sit against. We keep props smaller and softer than the product, so the eye lands on the shoe first.

Materials matter in a collaboration too. Printed artwork on fabric or rubber needs the right texture, with the weave or the grain showing through, otherwise it looks like a sticker laid on top. A little of that detail is what makes it look manufactured.

Finally, we check the image from the licensor's point of view. Is the character complete and recognisable, with no awkward crop? Is the logo clear? Is the product the hero? Running through those questions before we send anything saves rounds of changes later.

The aim is simple. A collaboration image should look as though the two brands met on purpose. You can see our HeyDude work on our case study page.