Cinema 4D 2027.0 Adds a Scatter System, Liquid FX and New Scene Nodes

Maxon released Cinema 4D 2027.0 on 15 October, the latest version of its 3D software for motion graphics, VFX and visualisation. The headline feature is a new scattering system for filling environments with rocks, debris, vegetation and even crowds.
It has two parts, both inside MoGraph. The Scatter Generator distributes objects across a surface, along a spline or by UV layout. Scatter and density maps control the pattern, filters and proximity settings restrict where objects land, and further controls handle clustering and random variation in position, scale and colour. The Scatter Tag overrides the settings object by object. You could already scatter with Cloners and Fields, but Maxon says this is faster and easier.
The second big addition is Liquid FX. Liquid simulation arrived in 2025.3 with limits on larger scenes. The new Liquid FX Emitter reads an existing simulation and emits spray and foam at fast-moving wave crests, and bubbles where air is trapped. The Liquid FX Modifier converts existing particles directly, for example to make rising bubbles in a glass.
Scene Nodes gets a Field object and an Effector, both built from node graphs and both compatible with the MCP Server introduced in 2026.4, so third-party AI tools such as Claude Desktop or ChatGPT Desktop can drive them. Visualisation artists can import 3MF, 3DXML and IFC files, plus data from Autodesk Inventor, Siemens NX, Solid Edge and PTC Creo. Motion designers can now paste cameras, lights, primitives, planes, text and nulls straight into Autograph, Maxon's free motion graphics app.
Redshift 2027.0 ships alongside, with a new Fur procedural, updates to Redshift Live and support for ACES 2.
Cinema 4D 2027.0 runs on Windows 11 and macOS 15.0 or later. It is rental only, at $109 a month or $839 a year.
Our take: the scatter system is the part that will save real hours. Dressing a scene with believable clutter is slow in any package, and exterior and interior visualisation both depend on it. The wider CAD import matters just as much for architects and product teams who hand us files from many different tools.