Unity Hub Can Finally Tell Your Projects Apart

Unity Hub's latest release adds a proper tagging system: custom tags you can apply to any project, a filterable Tags column in the project list, and a new Platform column showing which platform each project was last opened with. It sounds minor until you're the one scrolling through a Hub full of similarly named client folders trying to remember which build was for which pitch.
Studios that work across several concurrent real time projects tend to end up with Unity Hub lists that are genuinely hard to navigate: internal demos, client builds, archived prototypes, all sitting in one flat list with no way to group or filter them. A tagging system this basic should probably have existed years ago, but it's a welcome fix regardless.
It's not a feature anyone will write a case study about, but it's the kind of small workflow improvement that saves real time across a busy studio week. Worth setting up a consistent tagging convention across the team as soon as it lands, before the Hub fills back up with untagged projects nobody wants to organise retroactively.